These are some screenshots from various areas I worked on for Homefront: The Revolution at Dambuster Studios. This is my first ever full-time job and am extremely grateful to have been given the responsibility to work on and oversee such large aspects of the environment production. My jobs included, modelling, texturing, populating and dressing blockout areas, sometime from a purely whitebox stage and optimisation passes.

Across all these images models, textures and 2D artwork by various Dambuster and Crytek employees over the years, except where noted otherwise.

Software used: Cryengine, 3DS Max, Photoshop

Jamie Harris - Downtown Vista reveal. I was responsible for overseeing the Downtown Red Zone towards the end of the project. This meant ensuring each tile of the map was consistent in quality and themes.
Downtown Vista reveal. I was responsible for overseeing the Downtown Red Zone towards the end of the project. This meant ensuring each tile of the map was consistent in quality and themes.
Jamie Harris - Metro station in Downtown. I was responsible for creating and dressing this building and leading the player up to the vista reveal in the previous screen.
Metro station in Downtown. I was responsible for creating and dressing this building and leading the player up to the vista reveal in the previous screen.
Jamie Harris - I was responsible for concepting and creating this area and modelling the pipes and coagulation tanks.
I was responsible for concepting and creating this area and modelling the pipes and coagulation tanks.
Jamie Harris -
Jamie Harris -
Jamie Harris - I was responsible for the majority of pipework and chimneys in the Intro Red Zone. Buildings and placement by Adam Sanders and Andrew Elliott.
I was responsible for the majority of pipework and chimneys in the Intro Red Zone. Buildings and placement by Adam Sanders and Andrew Elliott.
Jamie Harris - I created and textured the medical curtains in this area and was responsible for the final lighting and dressing pass.
I created and textured the medical curtains in this area and was responsible for the final lighting and dressing pass.
Jamie Harris -
Jamie Harris - I was responsible for creating the cage from existing assets and dressing the area. Initial dressing and lighting pass by Clive Stevenson.
I was responsible for creating the cage from existing assets and dressing the area. Initial dressing and lighting pass by Clive Stevenson.
Jamie Harris - Loading screen for Co-op. Composition and characters are set up by myself, models and characters by various Dambuster employees.
Loading screen for Co-op. Composition and characters are set up by myself, models and characters by various Dambuster employees.
Jamie Harris - Loading screen for Co-op. Composition and characters are set up by myself, models and characters by various Dambuster employees.
Loading screen for Co-op. Composition and characters are set up by myself, models and characters by various Dambuster employees.
Jamie Harris - Loading screen for Co-op. Composition and characters are set up by myself, models and characters by various Dambuster employees.
Loading screen for Co-op. Composition and characters are set up by myself, models and characters by various Dambuster employees.
Jamie Harris - Promo screenshot. Composition and characters are set up by myself, models and characters by various Dambuster employees.
Promo screenshot. Composition and characters are set up by myself, models and characters by various Dambuster employees.
Jamie Harris - Promo screenshot. Composition and characters are set up by myself, models and characters by various Dambuster employees.
Promo screenshot. Composition and characters are set up by myself, models and characters by various Dambuster employees.
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