These are some screenshots from various areas I worked on for Homefront: The Revolution at Dambuster Studios. This is my first ever full-time job and am extremely grateful to have been given the responsibility to work on and oversee such large aspects of the environment production. My jobs included, modelling, texturing, populating and dressing blockout areas, sometime from a purely whitebox stage and optimisation passes.
Across all these images models, textures and 2D artwork by various Dambuster and Crytek employees over the years, except where noted otherwise.
Software used: Cryengine, 3DS Max, Photoshop